I've successfully played shoutcast mp3 streams while the application is hidden (no activity showing), simply by keeping a static pointer to the playing thread (http://developer.android.com/guide/appendix/faq/ framework.html#3). After updating to 1.5 it crashes almost instantly after destroying the activity, and brings AudioTrack to unusable state. There's been a change in AudioTrack.cpp since 1.1, claiming to fix the "// FIXME: Wake up audioflinger" line in obtainBuffer(..). That made me put the play thread into a Service to try if it works, but it holds a little longer and crashes the same way. In 1.1 it worked nicely, for hours, under heavy loaded cpu, memory and network. Can anybody help figuring that out?
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