Hello, Today I faced a very weird problem. In my game I create AlertDialog to show the user next level challenges when one is succeeded. So, the corresponding code is like this. when the game is succeeded showDialog (R.id.display_success) is called and the following code is executed. So, I am expecting to execute this code in every call. However; the game is executing only once and showing the same AlertDialog in every other execution. I mean, like the instance is not created after the first one is created and the first instance is used all the time. I hope I could describe my problem. Thank you.
case R.id.display_success: Log.d("GfxMasterShot::onCreateDialog", "Succcess " + Integer.toString(SMBGuesstheNumber.nCurrentLevel)); updateGameSettings(); message = formatLevel() + formatMission(); return new AlertDialog.Builder(this) .setIcon(R.drawable.smiley_happy) .setTitle(R.string.dialog_success) .setMessage(message) .setPositiveButton(R.string.alert_dialog_newgame, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { StartaNewGame(); } }) .setNegativeButton(R.string.exit, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { CtrlMaintanence.getInstance().setCurrentLevel (SMBGuesstheNumber.nCurrentLevel + 1); finish(); } }) .create(); --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---