Why don't you use OpenGL ES for your 2D game. Take a look at the
Google I/O session talks about gaming on mobile platforms.

On Jun 11, 10:21 am, Avatar Ng <ngchee...@gmail.com> wrote:
> I only concern of my animation quality ...
> Caused the current approach give me a flickering effect (yes which is
> quite disturbing for viewing).
>
> Double-Buffering is suppose to eliminate this flickering problem ...
> that's y it's introduced I guess.
>
> This approach is very different from my desktop Java experience, which
> in turn it's quite hard for me to fine tune my game performance.
>
> Still hoping there's an official write up tutorial for this in the
> developer.android.com/
> Hate the XML approach for drawing/ animation, ... very confusing
> mechanism (which I think is not capable of doing serious games, how
> many great games are there in market??? ).
>
> Sorry Android fans, no offends ... please take my feedback
> constructively.
>
> I'm hoping Android could go further than this ... still very much a
> lab toy to me now.
>
> Regards,
> Avatar Ng
> --------------
>
> On Jun 11, 4:55 am, Robert Green <rbgrn....@gmail.com> wrote:
>
>
>
> > Correct me if I'm wrong but isn't SurfaceView double buffered by
> > design?  The idea of a double buffer is to hide the current drawing
> > while it's happening and then flip to the entire drawn frame (back
> > buffer / front buffer).  When I use lockCanvas and post on the surface
> > view, it doesn't show what I'm drawing until I post the entire canvas,
> > which is the whole idea of double buffering.
>
> > On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote:
>
> > > Hi there,
>
> > > Do anyone here having experience of applying double-buffering in
> > > Android 2D animation/ games?
>
> > > I'm sure this is a pretty basic functionality people will discuss
> > > about when writing games on Android, but seems like the source I found
> > > on web was pretty little ...
>
> > > The only one I found is using OpenGL blit (intro by Chris Pruett in
> > > Google IO 2009 session). If I want only a 2D, how do I do that?
>
> > > Hope Google Android group can come out a tutorial on this ... it will
> > > be much helpful.
>
> > > Regards,
> > > Avatar Ng- Hide quoted text -
>
> - Show quoted text -
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