Why don't you use OpenGL ES for your 2D game. Take a look at the Google I/O session talks about gaming on mobile platforms.
On Jun 11, 10:21 am, Avatar Ng <ngchee...@gmail.com> wrote: > I only concern of my animation quality ... > Caused the current approach give me a flickering effect (yes which is > quite disturbing for viewing). > > Double-Buffering is suppose to eliminate this flickering problem ... > that's y it's introduced I guess. > > This approach is very different from my desktop Java experience, which > in turn it's quite hard for me to fine tune my game performance. > > Still hoping there's an official write up tutorial for this in the > developer.android.com/ > Hate the XML approach for drawing/ animation, ... very confusing > mechanism (which I think is not capable of doing serious games, how > many great games are there in market??? ). > > Sorry Android fans, no offends ... please take my feedback > constructively. > > I'm hoping Android could go further than this ... still very much a > lab toy to me now. > > Regards, > Avatar Ng > -------------- > > On Jun 11, 4:55 am, Robert Green <rbgrn....@gmail.com> wrote: > > > > > Correct me if I'm wrong but isn't SurfaceView double buffered by > > design? The idea of a double buffer is to hide the current drawing > > while it's happening and then flip to the entire drawn frame (back > > buffer / front buffer). When I use lockCanvas and post on the surface > > view, it doesn't show what I'm drawing until I post the entire canvas, > > which is the whole idea of double buffering. > > > On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote: > > > > Hi there, > > > > Do anyone here having experience of applying double-buffering in > > > Android 2D animation/ games? > > > > I'm sure this is a pretty basic functionality people will discuss > > > about when writing games on Android, but seems like the source I found > > > on web was pretty little ... > > > > The only one I found is using OpenGL blit (intro by Chris Pruett in > > > Google IO 2009 session). If I want only a 2D, how do I do that? > > > > Hope Google Android group can come out a tutorial on this ... it will > > > be much helpful. > > > > Regards, > > > Avatar Ng- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---