Question: Does your app need to receive touch and trackball events at the same time? I.e. the user needs to use two fingers (even 2 hands)?
If so, you may want to revise your user-interaction. I have not seen any app yet that forces the user to use two hands. On Jun 11, 1:56 pm, MrChaz <mrchazmob...@googlemail.com> wrote: > I can't for the life of me get it to work, anyone more suggestions? > > On Jun 10, 6:20 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote: > > > > > I actually do use the Thread.sleep as a hack (i don't like it, but it > > works...) > > It just sleeps for just 20 milli seconds, though. It's enough for a > > notable improvement in the frame-rate of the other thread (game- > > thread) and not too big to miss input events. > > I only do it on the ACTION_MOVE. > > > On Jun 10, 1:12 pm, MrChaz <mrchazmob...@googlemail.com> wrote: > > > > I've run into an issue where performing a lot of touch events seem to > > > block the move events from the trackball. > > > Anyone else run into this issues? > > > I can't use the Thread.sleep() fix because that will obviously stop > > > all input, so I'm hoping someone has been able to throttle the touch > > > command without effecting the move ones.- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---