Question:
Does your app need to receive touch and trackball events at the same
time? I.e. the user needs to use two fingers (even 2 hands)?

If so, you may want to revise your user-interaction. I have not seen
any app yet that forces the user to use two hands.

On Jun 11, 1:56 pm, MrChaz <mrchazmob...@googlemail.com> wrote:
> I can't for  the life of me get it to work, anyone more suggestions?
>
> On Jun 10, 6:20 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote:
>
>
>
> > I actually do use the Thread.sleep as a hack (i don't like it, but it
> > works...)
> > It just sleeps for just 20 milli seconds, though. It's enough for a
> > notable improvement in the frame-rate of the other thread (game-
> > thread) and not too big to miss input events.
> > I only do it on the ACTION_MOVE.
>
> > On Jun 10, 1:12 pm, MrChaz <mrchazmob...@googlemail.com> wrote:
>
> > > I've run into an issue where performing a lot of touch events seem to
> > > block the move events from the trackball.
> > > Anyone else run into this issues?
> > > I can't use the Thread.sleep() fix because that will obviously stop
> > > all input, so I'm hoping someone has been able to throttle the touch
> > > command without effecting the move ones.- Hide quoted text -
>
> - Show quoted text -
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