You can just postpone calling reset() until playback is actually done (using an OnCompletionListener), or until your application exits.
On Tue, Jun 23, 2009 at 12:32 PM, Donn Felker <donnfel...@gmail.com> wrote: > Ahh... I think you nailed it. > > Right before I checked back for a response, I put on some headphones and > heard the _start_ of the sound and then it got cut off. > > Would you advise firing this playback off in a service? Is there a > recommended way of doing this? > > Thanks, > > Donn > > > On Tue, Jun 23, 2009 at 2:01 PM, Marco Nelissen <marc...@android.com>wrote: > >> >> On Tue, Jun 23, 2009 at 6:56 AM, Donn Felker<donnfel...@gmail.com> wrote: >> > >> > I'm developing an application that responds to certain accelerometer >> > events such as movements to the left or right when a certain delta is >> > reached. When these deltas are fired I want to play a sound with the >> > MediaPlayer. >> > >> > I'm using the Sensor Simulator by Open Intents to simulate sensor >> > events. I have the code set up, and I also have some basic >> > android.util.Log.e(...) statements telling me when these events are >> > fired. When I simulate the sensor, my deltas are met and my log >> > statements are output to LogCat. Therefore I know this is working. >> > >> > However, I now want to play an audio resource file (mp3). >> > >> > I added a method inside of the SensorListener definition called >> > PlayMedia(). This simply does the following: >> > >> > >> > private void PlayMedia() >> > { >> > if(mp != null) >> > { >> > android.util.Log.e("test","mp is not >> null, cleaning up!"); >> > if(mp.isPlaying()) >> > { >> > >> android.util.Log.e("test","Stopping the mp!"); >> > mp.stop(); >> > } >> > } >> > // is not playing. >> > android.util.Log.e("test","creating a new mp"); >> > mp = MediaPlayer.create(getApplicationContext >> > (),com.MyCompany.Apps.MyApp.R.raw.mySound); >> > >> > android.util.Log.e("test","Start the sound"); >> > mp.start(); >> > mp.reset(); >> >> MediaPlayer.start() only starts playback, it does not wait for >> playback to complete, and so that call to reset() will cause playback >> to stop, probably before any sound is played. >> >> >> > > > -- > Donn > http://blog.donnfelker.com/ > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---