This tricked me up for a few hours and I couldn't see anywhere that is
was discussed.

When running on the Emulator, you don't have to specify the
GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.  However, when
running on the HTC G1, you do!

So make sure you have something like this in you code:

gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
GL10.GL_LINEAR);

Cheers.
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