thanks for the reply.. but it still does not work..
the bitmap still repeats...i did this..

        gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
                 GL10.GL_NEAREST);
        gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
                GL10.GL_CLAMP_TO_EDGE);

        gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
                GL10.GL_REPLACE);

        InputStream is = mContext.getResources()
                .openRawResource(R.drawable.map);
        Bitmap bitmap = null;
        try {
            bitmap = BitmapFactory.decodeStream(is);
        } finally {
            try {
                is.close();
            } catch (IOException e) {
                // Ignore.
            }
        }
        GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

Am i doing it the right way?
Kindly help!
Thanks in advance!

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