Ah yes, that's what I was missing. :) j
On Mon, Jul 27, 2009 at 8:22 AM, Romain Guy<romain...@google.com> wrote: > > Your solution might not always work because you do not save/restore > the Canvas in dispatchDraw(). > > On Mon, Jul 27, 2009 at 2:46 AM, Jeff Sharkey<jshar...@android.com> wrote: >> >> It's actually really easy, and you don't need to use animations. I >> did something like this recently by using a wrapper layout that >> adjusts the Canvas and any MotionEvents. (You could also use this >> approach rotate the entire layout to any arbitrary angle.) >> >> I think romainguy told me to use Canvas.concat(mForward) instead of >> setMatrix(), but I haven't updated the code in awhile. >> >> >> >> private static class FlipLayout extends FrameLayout { >> private Matrix mForward = new Matrix(); >> private Matrix mReverse = new Matrix(); >> private float[] mTemp = new float[2]; >> >> public FlipLayout(Context context) { >> super(context); >> >> mForward.postRotate(180); >> mForward.invert(mReverse); >> } >> >> �...@override >> protected void dispatchDraw(Canvas canvas) { >> canvas.setMatrix(mForward); >> super.dispatchDraw(canvas); >> } >> >> �...@override >> public boolean dispatchTouchEvent(MotionEvent event) { >> final float[] temp = mTemp; >> temp[0] = event.getX(); >> temp[1] = event.getY(); >> >> mReverse.mapPoints(temp); >> >> event.setLocation(temp[0], temp[1]); >> return super.dispatchTouchEvent(event); >> } >> } >> >> >> >> >> On Fri, Jul 24, 2009 at 10:53 PM, Josh Hoffman<keshis...@gmail.com> wrote: >>> >>> I posted earlier today on this topic, but I'm re-posting as I haven't >>> been able to locate my post via search. I apologize if this is indeed >>> a double-post, but it seems something went wrong with the original. >>> >>> I've been trying to find a means of rotating a view such that it is >>> flipped upside-down and stays that way. I found the Rotation Animation >>> method, but I have been unable to find a means of keeping the view >>> rotated. Repeating the animation doesn't suit my purposes, and in fact >>> I don't want an animation at all if possible. What I would like is >>> something akin to a transformation, except to be used on a TextView or >>> a LinearLayout. >>> >>> I have considering overriding methods to accomplish this task by >>> slightly modifying the animation code, but I'm not sure how extensive >>> the work for this would be. Additionally, I'm not sure where to find >>> the source for those methods. >>> >>> If anyone could recommend a means of accomplishing this task, whether >>> it be by an override or perhaps something simple that I am missing, I >>> would appreciate it very much. Thanks! >>> >>> > >>> >> >> >> >> -- >> Jeff Sharkey >> jshar...@android.com >> >> > >> > > > > -- > Romain Guy > Android framework engineer > romain...@android.com > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them > > > > -- Jeff Sharkey jshar...@android.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---