QVGA is not supported in 1.5, so I wouldn't take any experience you have
running the emulator like that to be a strong evidence of things working how
they would on an actual QVGA device that might appear some time in the
future running something later than 1.5.

So you could maybe use it to see if your layouts are behaving reasonably for
different screens, but even for that I would lean towards using an HVGA
density screen that is slightly shorter (like QVGA is slightly shorter than
HVGA) than actually running in QVGA which throws density scaling into the
mix.

On Mon, Jul 27, 2009 at 11:00 AM, skink <psk...@gmail.com> wrote:

>
> hi,
>
> i have general question about Cupcake (or any other later relase): do
> you, when writing apps, consider running them on qvga device?
>
> although Dianne wrote here
> http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e
> that qvga is not supported i still see in Cupcake sdk qvga skins...
>
> so my question is: should i really forget about qvga or not?
>
> thanks
> pskink
> >
>


-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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