Hello, I'm trying to write a music-orientated Android app that makes use of multiple notes played concurrently but I'm finding it frustrating trying to make sense of the audio situation in the SDK.
My intent is to play tracks of user-sequenced notes, allowing for multiple notes (within reasonable limits) to be played concurrently, i.e. in what a normal person would call 'chords'. MIDI is the obvious choice but I'm at a loss as to the optimal path to take. I attempted to use JetPlayer ( http://developer.android.com/reference/android/media/JetPlayer.html ) and got as far as creating a JET file with one segment and 12 Events (of type 'TriggerClip', each representing a note in a MIDI track I created consisting of A to G# in sequence) but gave up after I could play the entire JET file using JetPlayer.play(), while JetPlayer.triggerClip would always fail (EAS code -36, whatever that is). Does anyone here have experience using JetPlayer? Is my JET file not set up properly for my purposes or is JetPlayer innappropriate for this? I don't mind creating the MIDI data programatically if need be (in fact that might be quite nice), but so far I am lost as to what route I should take, or if this is even currently feasible in the SDK code + Dalvik. Cheers, Jason --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---