Thanks Jeff, not sure if i understand it correctly. I come from an AS3 background and tf matrixes i understand. So if i would scale the canvas via a matrix and then draw stuff on it, this stuff is then scaled when drawn. if i then after the scaling do a restore() all is 100% scaled again?
Or is that the matrix is resetted but the drawn stuff remains how it was before calling the restore()? jiri Jeff Sharkey wrote: > Think of it as checkpointing the transformation matrix and clip > rectangle of your Canvas at a known place in time. This is useful > when rendering children views that may leave them in an unknown state. > (You can restore back to the checkpointed state when children are > done drawing.) Here's an example from ViewGroup: > > final int restoreTo = canvas.save(); > > [perform some drawing that might change the transformation matrix or > clip rectangle] > > canvas.restoreToCount(restoreTo); > > j > > On Thu, Aug 13, 2009 at 3:04 AM, Jiri<jiriheitla...@googlemail.com> wrote: >> Could someone explain to me the canvas.save() and restore(). I come from >> a flash background, and this is a new concept for me. Reading the >> documentation is not helpfull. >> >> Jiri >> > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---