I see how to set an Xfermode on a Paint, but how do I figure a circle
into the picture (the shape in my example to create the mask out of) ?



On Aug 18, 3:44 pm, Romain Guy <romain...@google.com> wrote:
> drawMesh() is a rather curious way to do it :)
>
> Anyway, you can easily do masking using the various PorterDuff transfer modes.
>
> On Tue, Aug 18, 2009 at 2:33 PM, Jason
>
>
>
> Proctor<jason.android.li...@gmail.com> wrote:
>
> > you can do this with the Canvas.drawMesh() thing, but i doubt it's
> > the best way to do it.
>
> > you might be able to implement a custom MaskFilter?
>
> >>I'm trying to figure out how to draw a bitmap to the canvas in such a
> >>way that only part of it is actually drawn. The part that would be
> >>drawn corresponds to pixels of the bitmap that "match up" with pixels
> >>of some other shape.
>
> >>Photoshop and Flash both have masks like this.
>
> >>Specifically, I have rectangular bitmaps that I want to draw as
> >>circles. I don't want the corners of the bitmaps to be drawn. The user
> >>of the application would then see images appearing as circular images.
> >>This would be pretty simple using Flash, but searching "Mask" in the
> >>Android API only gives code that modifies each pixel (like a GIMP or
> >>Photoshop "filter" would). Or at least that's what it appears to me.
>
> >>How can I apply a circular "cookie-cutter" to a rectangular bitmap so
> >>that the corners don't show up? Specific solutions to this problem and
> >>general "mask" type solutions are both desired.
>
> >>Thank you.
>
> > --
> > jason.software.particle
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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