Catch the error
try {} catch (OutOfMemoryError e) {}
On Aug 19, 10:22 am, Nivek <[email protected]> wrote:
> Hello,
>
> I'm writing an app dealing with JPEG pictures. The main Activity let
> the user slide between a set of pictures, but if these pictures are
> too large (imagine a set of pictures taken with a 12Mpix camera, not
> resized), the pre-loading of the second picture throws an
> OutOfMemoryException that leads to an immediate app VM shutdown
> whereas I surrounded my calls to BitmapFactory.decodeXXX() whit a try/
> catch(Exception).
>
> So, the user gets an error message making him think the app is
> unstable, and the app didn't have any chance of telling him what
> really happened.
>
> How can I handle this a more "user friendly" way ?
>
> Can I predict the memory size that will be necessary to load a
> compressed JPEG picture ?
>
> Thanks for your help !
>
> Nivek
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