Hi Tjerk, your thread is really usefull and i appreciate your research. i am trying to implement the downloader you suggested but having some problem. i am wondering which link i needed for private final static String FILE_CONFIG_URL = "http://example.com/download.config";
how this config should look like? how can i put my res files at server (zip? ) at the moment i have these png files on my server which i needed to use as App resource private final static String FILE_CONFIG_URL = "http://demo.sleepydog.net/Magnetic_Banana-461.png"; On Sun, Jun 14, 2009 at 11:37 AM, TjerkW <tje...@gmail.com> wrote: > > B.t.w: > Dianne Hackborn already gave some usefull comments in this thread: > > http://groups.google.com/group/android-developers/browse_thread/thread/9ab3c62274aff2a1/e79c251bdf60ed97?lnk=gst&q=application+size#e79c251bdf60ed97 > > However i need more info. Is this going to be implemented in the > future or not? If so.. when? > I would also like to know the googles opinion about this issue. > > For people that want to implemented the download-after-install > solution, look here for code examples: > > http://code.google.com/p/apps-for-android/source/browse/#svn/trunk/Samples/Downloader/src > > On 14 jun, 12:26, TjerkW <tje...@gmail.com> wrote: > > A lot of developers and this problem: > > All resources in an APK are stored in the memory of the phone, > > it is impossible to force some resources to be saved on the sdcard. > > > > For example, check this use-case: > > I am creating a game with multiple levels a lot of sounds, menumusic > > and sprites. > > The size unpacked is now >6MB and the game is not even finished > > Users are already complaining: > http://www.cyrket.com/package/com.tjerk.spacewars > > > > The only current solution is to download the data after installation > > on the sdcard and load the data from the sd card (requires your own > > data handling code, the convenience R class cannot be used). > > This solution is a no-go for a lot of developers because they simply > > donot have a server. The users may also find it weird that they have > > to install stuff after they installed the app. > > > > Another solution is to have a linux partition on your sdcard, but this > > requires a rooted phone and is only for advanced users. > > > > I know they are a lot of issues with installing part of the app on the > > sdcard (piracy etc). However if you only install application data on > > the sdcard, then there would be no problem. I suggest to create a > > ".appname" directory for each application that requires to save > > resources on the sdcard. Window users will not see that directory. If > > they delete the directory and restart the app they should get an > > alertbox that forces them to reinstall (or remove) the app. > > > > Seriouzly google, you have to add a feature that solves this problem, > > the android platform is a no-go for big games. And users can install a > > limited number of apps. > > > > What i want to now: Is this going to be implemented in the future? > > Or should i implemented the "download-from-server" solution. If you > > are going to implemented it in the next release than i will not waste > > time on implementing the "download-from-server" solution. > > > > Links to other posts of developers that have the same problem: > http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa. > .. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---