I decided to start pipelining input to increase responsiveness in my games. Basically what I do is when the activity receives a Key or Motion event, it sends it to a feed method in the game, which encapsulates it with a time and whatever else I need and puts it in a queue then immediately returns so the UI loop is never held up waiting for long. The main loop later processes the queue, applying the events in it at the appropriate times.
This works great and makes the games snappy, although now I'm starting to miss touch events intermittently. I realized that the events could be recycled objects and that could make them not safe to queue. Is this the case or is it safe to queue them for deferred processing like I'm doing? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---