Yes you are correct about the activity stack, with the following caveats. The activity that you call may not be designed perfectly for your use case. For example, YouTube is all about viral promotion of videos, and if you don't want your user wandering off, or perhaps want the activity to return as soon as the video is done playing, well you're out of luck unless the YouTube activity supports those use cases.
I like the idea of a generic Intent monitor. Might slap that together. It won't help with figuring undocumented data options though. On Sep 19, 6:28 am, Felix Oghina <felix.ogh...@gmail.com> wrote: > Thanks, your Activity is great and I might just use it (I have to > speak with a "manager" - the reason why I used quotes is because he's > actually my brother :P). Still, I think an application would be more > 'polished' if it was able to launch the standard YouTube application > (I'm all for standardization). In your blog post you mention one of > the reasons for using this custom Activity as not losing the user to a > foreign Activity. That shouldn't be a problem with Android (as opposed > to the iPhone), thanks to the Activity stack (correct me if I'm wrong, > I'm still a newbie with Android). > > I have a proposal for this. If we somehow knew the Intents that the > YouTube application puts out (maybe Google should publish them? or if > someone has an Android-powered device, maybe he/she can somehow > inspect it?), we could make a simple yet incredibly useful application > that responds to those same intents, but doesn't actually do anything > -- just display something like "If I were the YouTube app, I'd play > the video with ID asd876gs". > > I have another question: on an actual device (I don't have one), if > you open a YouTube video page in the browser, does the YouTube app > automatically launch and play that video? > > On Sep 19, 4:36 am, dadical <keyes...@gmail.com> wrote: > > > > > If you just want to be able to play YouTube videos, you're welcome to > > use my free Activity that I wrote. Just drop the source in your > > project and change the package and you should be pretty close to ready > > to play YouTube videos. It's barebones, but it takes care of all of > > the hard stuff with respect to YouTube, and you have the source so you > > can do whatever you want with it. Find it here: > > >http://keyeslabs.com/joomla/index.php/blogs/i-think-im-becoming-an-an... > > > Hope that helps! > > > On Sep 18, 7:39 pm, Felix Oghina <felix.ogh...@gmail.com> wrote: > > > > How can I get the YouTube application in the emulator? I want to > > > create an application that launches YouTube clips and I need to test > > > my Intents. I can't find anything related to this in the docs. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---