Hello all,

I'm with a group of college students making a multiplayer game as a
class project on the Android platform for the G1. Our primary goal is
to allow multiple phones (or for the sake of initial testing, a phone
and an emulator on a PC) to communicate with one another. Our game is
turn based, and we've been looking into TCP/IP and VNC proxy servers
to transfer data between the game clients on each phone, but none of
them seem particularly simple to implement. We've been through many
articles documenting how difficult peer-to-peer connections are on the
Android platform.

What would some viable network protocols to use for the sake of our
project and how should we go about setting them up?


Thanks,
S

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