Dianne, to be more specific, I work for an OEM application
development, how do I provide my renderer like SWF or FLV through
MediaPlayer framework. Is it something I can plug my renderer into
Surfaceflinger?

Regards
Siva

On Oct 5, 3:45 pm, siva <siva...@gmail.com> wrote:
> You are right Dianne in way, Also, I believe the OEMs can use such an
> architecture, right? It's actually the OEM that is going to provide
> update and they make sure it works with the update.
>
> We have been debating this question, what one should do if one has to
> get best fps on a given hardware, will the JAVA SDK guarantee that?
> or  should I use Surfaceflinger in native code?
>
> Thanks,
> Siva
> On Oct 5, 12:01 am, Dianne Hackborn <hack...@android.com> wrote:
>
>
>
> > You are using private APIs, which are not supported across platform releases
> > or devices.  Expect any app doing this to break arbitrary at some platform
> > update or on some device(s).
>
> > On Sat, Oct 3, 2009 at 10:37 PM, siva <siva...@gmail.com> wrote:
>
> > > I set out to use SkCanvas and other native SKIA classes but I could
> > > not find any sample code. After a week's of search and diving deep
> > > into Android source, I got it working. Below in my blog, I have
> > > detailed, how to use SimpleJNI native sample, to get native canvas
> > > going. If you find it useful or I did something wrong let me know
>
> > >http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-c...
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
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