I tested Rokon for a while, its pretty clean.  He said he was planning on
upgrading the sound engine to JetBoy (or at least look into it), but Rokon
was written pre-1.6

- Dan

On Tue, Oct 6, 2009 at 9:48 AM, MrChaz <mrchazmob...@googlemail.com> wrote:

>
> Rokon looks pretty good and sounds pretty much like what you're
> looking for.
> You'll never be able to avoid writing the game loop but at least Rokon
> removes a whole bunch of the engine code.
>
> On Oct 5, 10:57 pm, vetch <oldpete...@gmail.com> wrote:
> > I do not know if Rokon is good or great. I looked through his code -
> > for me it looks like early alpha stage. Besides, it has licensing
> > "issues", so I prefer to writing my own, that I really understand.
> >
> > I hope Google knows how badly Android needs embedded game framework.
> >
> > On 5 Paź, 23:43, Dan Sherman <impact...@gmail.com> wrote:
> >
> >
> >
> > > But its a community effort... The guy from Rokon was on here looking
> for
> > > help on his (very well designed) game engine, could be very neat if it
> got
> > > some power behind it.
> >
> > > Look at the iphone (as hopefully a decent example), theres not much
> there in
> > > terms of game frameworks.  Someone ported cocos2d which ended up doing
> quite
> > > well.
> >
> > > XNA is a bad example, as it was built for something that only does
> games,
> > > and has been since ported to other places.  Google doesn't build
> games...
> >
> > > - Dan
> >
> > > On Mon, Oct 5, 2009 at 5:34 PM, vetch <oldpete...@gmail.com> wrote:
> >
> > > > very funny :) but I think, you did not understand my point.
> >
> > > > I think about game engine framework embedded in SDK.
> >
> > > > Google done great job with UI framework, hardware interfaces and
> > > > others, so I think, creating another high level framework for games,
> > > > should not be a problem for them.
> >
> > > > On 5 Paź, 23:25, Dan Sherman <impact...@gmail.com> wrote:
> > > > >http://lmgtfy.com/?q=android+game+framework
> >
> > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch <oldpete...@gmail.com>
> wrote:
> >
> > > > > > Me, and I think, many other developers, always tried to write
> some
> > > > > > game.
> >
> > > > > > Problem with a game, is a complexity of technic stuff.
> Complexity,
> > > > > > means learning. Learning is great, but takes time.
> >
> > > > > > I think, Android needs a game framework. Something like SDL or
> more,
> > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it
> is
> > > > > > slow. We can use OpenGL, but after two days of learning I still
> do not
> > > > > > know how to draw f** background. Of course, I will do that. Some
> > > > > > day :) But state and flags-ful OGL interface is really hard to
> > > > > > understand if you go from wonderful world of objective thinking.
> >
> > > > > > I just want to focus on creating art, not wondering how to create
> > > > > > tools for that.
> >
> > > > > > I'm worrying, really worring about Android and games. M$ has XNA,
> > > > > > porting it to Zune with Tegra. After that, XNA will come to
> WinMo. If
> > > > > > you ever used C# and XNA, you know, how simple and great it is.
> What
> > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and
> still
> > > > > > no great games for Android. Worst. Many Android developers will
> go to
> > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade
> too.
> >
> > > > > > And we will be wasting time, wondering, how to get 25fps from
> Canvas
> > > > > > or OpenGL. Without sound.
> >
> > > > > > Now, I think, is the time to do something with that. Android
> really
> > > > > > needs something like XNA, to allow us producing games without all
> that
> > > > > > technic stuff like OpenGL, game loops with managing threads,
> times,
> > > > > > buffers, right pixel format settings and others.
> >
> > > > > > What you think about official game framework for Android ?
> >
> > > > > > Is Google working on something like that ?
> >
>

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