Hello,

the game I am working on uses SoundPool for sound effects and
MediaPlayer for background music playback.
Input happens enirely through the touch screen, with a 20 mS delay
after each processed MotionEvent.
Sometimes (very rarely) it happens that the background music gets
interrupted for a fraction of a second during input.
Do you have any ideas how to ensure MediaPlayer continues audio
playback during touch screen input?

All audio files are in ogg format with various sample and bit rates.
Would it be an advantage if all audio files would share the same
samplerate and/or bitrate?

Do you have any other ideas how to improve audo playback performance?

Any advice is welcome!
Thanks in advance,
Mike.

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