Hello, the game I am working on uses SoundPool for sound effects and MediaPlayer for background music playback. Input happens enirely through the touch screen, with a 20 mS delay after each processed MotionEvent. Sometimes (very rarely) it happens that the background music gets interrupted for a fraction of a second during input. Do you have any ideas how to ensure MediaPlayer continues audio playback during touch screen input?
All audio files are in ogg format with various sample and bit rates. Would it be an advantage if all audio files would share the same samplerate and/or bitrate? Do you have any other ideas how to improve audo playback performance? Any advice is welcome! Thanks in advance, Mike. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---