I think i will stick with Andrei's advice and release it into android market. I dont think we need to support dozens of separate locations to provide access to apps when there is already centralized source.
I will however encourage/submit a ticket for the android market to allow apps to be marked BEta, and allow users to choose whether4 or not they see beta apps. On Oct 16, 4:44 am, André <andre.rab...@googlemail.com> wrote: > I have implemented the Flurry API (see flurry.com) into my own game > Puzzle Blox Arcade! and released it asBetaon both AndAppStore.com > and SlideMe.org. On both websites I have marked it asBETArelease in > the summary/description. > > Flurry enables you to get detailed statistics about the users of your > app, the devices used including screen resolution and firmware > version, etc. Everything anonymously of course but very helpful to > find out who your customers are. The most important feature though is > to report errors and unhandled exceptions. This helps you to find a > lot of bugs and issues! > > If you don't like Flurry and the statistics it generates you might > want to implement such an error reporting feature yourself of course. > And make sure the user can disable the statistics as not everybody > likes to be such transparent obviously. > > Both AndAppStore.com and SlideMe.org are very good start to publish > your apps. Depending on the type of application you will get a few > dozen daily downloads. In the meantime I have several hundreds of > installs which provides my with a very good overview of the average > fail rate. Once the rate of failure goes down to an acceptable level I > will release it to the Google Android Market finally. > > -- Andréhttp://android.rabold.org > > On 15 Okt., 21:57, Smelly Eddie <ollit...@gmail.com> wrote: > > > SO i have an application that is doing pretty well on my dev. device, > > and it is almost ready for prime time. > > > Trouble is I am only one man, so I would like to release the > > application under abetarelease to work out any prominent bugs with a > > more strenuous workout. > > > So I was thinking; > > > * Just release the app through the Market and note in the description > > and title that the app is inbetamode, and to use at own risk > > > * Round up a group of friendly strangers with android devices and > > share a signed (short lifespan) package directly with them. > > > * push and pray - just release the app and hope the community will > > overlook a few undocumented features (I would like to avoid this!) > > > Has anyone else taken a phased approach to releases? Any advice for a > > first time publisher? > > > P.S. - My app will be free, and likely released as open source of > > flavor, so I am not worried about losing profits. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---