I remember hearing at some point that the current Android UI doesn't
take advantage of hardware acceleration. I would imagine that this
would include the Animation framework. I could be terribly wrong...
But I swear I had read this on this group somewhere.

On Oct 22, 10:47 am, Mark Wyszomierski <mar...@gmail.com> wrote:
> The docs for the tweening animation package doesn't say whether the
> animations are done through software or hardware - are they just all
> software based? This may be why I'm seeing it run slowly?
>
> Thanks
>
> On Oct 22, 11:19 am, Mark Wyszomierski <mar...@gmail.com> wrote:
>
> > Hi,
>
> > I'm trying to perform a simple animation, but it seems quite choppy.
> > This is it:
>
> >   Animation anim = new TranslateAnimation(0,0,-50,0);
> >   anim.setDuration(500);
> >   anim.setInterpolator(new LinearInterpolator());
> >   myLinearLayout.setAnimation(anim);
>
> > the animation does what it's supposed to do, just very choppy - is
> > there any reason why it's so slow? The linear layout I'm applying it
> > to is pretty simple, just has a few children,
>
> > Thanks
>
>
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