You can't handle input events in native code, the framework takes care of
that and you will break things if you fight with it (and can't anyway
because you shouldn't have permission to open the driver).
You can look at EventHub.cpp and KeyInputQueue.java to see how the framework
transforms the raw driver events into the MotionEvent and KeyEvent objects
your app receives, but you can't do anything like that in an application.

On Thu, Oct 22, 2009 at 8:37 PM, ZaichengQi <vml...@gmail.com> wrote:

>
> If I paste on the wrong group, please warn me.
>
> Hello,I‘m now learning how android handles linux input events from
> kernel raw input events to the userland level KeyEvent and so on. And
> I want to handle input events in native language. I've do some
> experiments on handling events using NDK but the touch screen events
> are very hard to handle(when I touch the screen, It generates a lot
> of
> kernel events).
>
> I've read the eventhub class in framework base dir in the android
> source repo. And I now I know how android collects linux kernel raw
> events using eventhub class by reading from /dev/input/event* , but I
> still have no idea how it translates these raw events into the
> userland logic input events like KeyEvent. The file keyinput service
> only wrappers eventhub to JNI functions but there are no translation.
>
> So please give me some hints on the kernel event and userland event
> translation process.
>
> Thanks in advance.
> >
>


-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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