If you can solve my problem, I'll send you a Google Wave invite. :)
On Nov 2, 6:39 am, abowman <abow...@gmail.com> wrote: > I'm basically using the same method of loading bitmaps in OpenGL that > the SpriteMethodTest example uses and have been unable to get rid of > an annoying outline that appears around all of my images. > > For example, If I were to load an image of a white circle on a white > background, I would expect to see nothing. Instead, I would see my > circle because its edge would be gray. In SpriteMethodTest, I > replaced the background image with white and was able to see that the > edges of the android images flying around also don't seem to be > rendered correctly. > > Does anyone know how to load images in OpenGL without having a thin > outline appear around the images? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en