Hi, just broke my app yesterday with a classic openGL programming error: not using power of 2 texture sizes... I corrected it but I did it in the first place because: - it's working in the emulator ! - it's strangely working in the dream and not at all in the droid ! (disclaimer: the width was 512 large, but not the height)
So, I was kinda mistaken in the first place :) if you could add in the SDK opengl software emulation a short fix which disable texturing (in short, show a blank screen, like a real device) when the size is not a power of 2, it would be great ! :) Maybe I should file an issue ? Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

