Hi, just broke my app yesterday with a classic openGL programming
error: not using power of 2 texture sizes... I corrected it but I did
it in the first place because:
- it's working in the emulator !
- it's strangely working in the dream and not at all in the droid !
(disclaimer: the width was 512 large, but not the height)

So, I was kinda mistaken in the first place :)  if you could add in
the SDK opengl software emulation a short fix which disable texturing
(in short, show a blank screen, like a real device) when the size is
not a power of 2, it would be great ! :)

Maybe I should file an issue ?

Thanks

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