Ok, I discovered this on the Motorola site:

http://developer.motorola.com/docstools/library/Support_for_Multiple_Screen_Resolutions/

What this means is that when content is scaled up to "full screen",
the horizontal (X*1.5) and vertical (Y*1.77) scaling factors are
different. As a result, when displaying the same bitmap as a full
screen background, round circles can appear as ovals, and squares are
elongated to rectangles. This distortion also impacts the visual
integrity of fonts and other graphical assets.

So, since I use an image as a background this causes problems... I'll
have to go back to the drawing board I guess and rebuild the games
table to be more dynamic.

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