Ok, I discovered this on the Motorola site: http://developer.motorola.com/docstools/library/Support_for_Multiple_Screen_Resolutions/
What this means is that when content is scaled up to "full screen", the horizontal (X*1.5) and vertical (Y*1.77) scaling factors are different. As a result, when displaying the same bitmap as a full screen background, round circles can appear as ovals, and squares are elongated to rectangles. This distortion also impacts the visual integrity of fonts and other graphical assets. So, since I use an image as a background this causes problems... I'll have to go back to the drawing board I guess and rebuild the games table to be more dynamic. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en