Hi all

I'm doing a little 3D app programming based on SDK 1.5.
I can't change textures in any way with glDeleteTextures. Please help
to check if I did sth. wrong.
My subfunction is as below:

   public void doSomething()
    {
                mGL.glBindTexture(GL10.GL_TEXTURE_2D, 0);
                mGL.glDeleteTextures(1, textures, 0);

                mGL.glGenTextures(1, textures, 0);
                mGL.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);

                  InputStream is = mContext.getResources()
                          .openRawResource(R.drawable.robot);
                  Bitmap bitmap;
                  try {
                      bitmap = BitmapFactory.decodeStream(is);
                  } finally {
                      try {
                          is.close();
                      } catch(IOException e) {
                          // Ignore.
                      }
                  }

                  GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
                  bitmap.recycle();
    }

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