In my opinion this would introduce an unnessecary management overhead
if ressources become version and/or language dependant so i would
prefer
to find a more elegant solution.

On 2 Dez., 00:02, Jack Palevich <jack.palev...@gmail.com> wrote:
> One possible work-around (which I used for my Quake port) is to have
> the application manually download the graphics to a manually-managed
> directory on the sdcard. See the Downloader activity 
> here:http://android-developers.blogspot.com/2008/09/three-new-samples-tria...
>
> The main drawback of this approach is that you will have to maintain
> your own web site to serve the graphics files to your users.
>
> On Dec 2, 7:25 am, Michael Bollmann <michael.bollm...@googlemail.com>
> wrote:
>
> > Currently i could provide WVGA graphics for my application but if i do
> > the HVGA devices would run out of internal memory so instead i use
> > HVGA graphics and scale them on WVGA devices.
> > Are there any plans to change that so that a device only downloads the
> > graphics it needs?
> > Or as workaround are there any plans to enable users to install
> > applications on the SD-Card?
>
> > Thanks
> > Michael

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