Can you quantify the lag?  How much is it lagging?  Lately I've been
seeing my footstep sounds, which are individually triggered right and
left steps, take 2-50ms to trigger for some reason.  I'm not sure if
it has something to do with the way the OGG is encoded, but I feel
like it could.  Perhaps the SoundPool author would like to chime in
and give us some hints?

On Dec 18, 3:45 am, rukiman <ruksh...@optushome.com.au> wrote:
> I am using the SoundPool as follows:
>
> Caching my sounds:
>                         // load sound effects
>                         soundPool = new SoundPool(2, 
> AudioManager.STREAM_MUSIC, 0);
>                         soundPoolMap = new HashMap<Integer, Integer>();
>                         AssetFileDescriptor afd;
>                         try {
>                                 afd = 
> context.getAssets().openFd("sounds/piecemove.ogg");
>                                 soundPoolMap.put(SOUND_PIECEMOVE, 
> soundPool.load(afd, 1));
>
>                                 afd = 
> context.getAssets().openFd("sounds/piecestop.ogg");
>                                 soundPoolMap.put(SOUND_PIECESTOP, 
> soundPool.load(afd, 1));
>
>                                 afd = 
> context.getAssets().openFd("sounds/pieceattack.ogg");
>                                 soundPoolMap.put(SOUND_PIECEATTACK, 
> soundPool.load(afd, 1));
>
>                                 afd = 
> context.getAssets().openFd("sounds/pieceselect.ogg");
>                                 soundPoolMap.put(SOUND_PIECESELECT, 
> soundPool.load(afd, 1));
>
>                                 afd = 
> context.getAssets().openFd("sounds/selection.ogg");
>                                 soundPoolMap.put(SOUND_MENUSELECTION, 
> soundPool.load(afd, 1));
>
>                                 afd = 
> context.getAssets().openFd("sounds/pageturn.ogg");
>                                 soundPoolMap.put(SOUND_PAGETURN, 
> soundPool.load(afd, 1));
>                         } catch (IOException e) {
>                                 e.printStackTrace();
>                         }
>
> Function to play sounds:
>
>         public static int playSound(Context context, int sound) {
>
>                 AudioManager mgr = (AudioManager) context
>                                 .getSystemService(Context.AUDIO_SERVICE);
>                 float streamVolumeCurrent = mgr
>                                 .getStreamVolume(AudioManager.STREAM_MUSIC);
>                 float streamVolumeMax = mgr
>                                 
> .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
>                 float volume = streamVolumeCurrent / streamVolumeMax;
>                 /* Play the sound with the correct volume */
>                 return soundPool
>                                 .play(soundPoolMap.get(sound), volume, 
> volume, 1, 0, 1f);
>         }
>
> Playing a sound effect i.e when button is clicked:
>
>       Resources.playSound(context, Resources.SOUND_PIECESELECT);
>
> However as I said the sound is lagging. What can I do to improve this?
> All my sounds are OGG file format.

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