Hum... Embarrassed... Euh...
Ok... Sorry about that... I'm gonna learn my multiplication tables... On Dec 28, 3:50 am, Streets Of Boston <flyingdutc...@gmail.com> wrote: > (1024 * 1024) pixels * (4 bytes/pixel) == 4 MByte, not 32MByte.... > > On Dec 27, 9:17 pm,Emmanuel<emmanuel.ast...@gmail.com> wrote: > > > > > Hum... > > > I think a 1024x1024 image in 32 bits ( ARGB_8888 ) is 32 Mb, not > > around 4 Mb ! > > So such a image can't fit in for mobile development. > > > Such a big texture is way too big, cut it into pieces if you really > > want it. > > Another thing to consider is : is there any need for a texture that > > big on a 480x800 screen ? > > >Emmanuel/ Alocalyhttp://androidblogger.blogspot.com/http://www.alocaly.com > > > On Dec 27, 4:48 pm, Dan Sherman <impact...@gmail.com> wrote: > > > > Just load fewer other textures when making your atlas. > > > > A 1024x1024 image is going to eat up somewhere around 4mb of space, and on > > > the G1 (and others) you're limited to 16mb. > > > > So it should be just fine, the issue probably is that you have all of your > > > other resources loaded, and are already taking up the other 12mb. > > > Instead, > > > load your other resources one at a time, copy to the atlas, and release > > > the > > > resource. You should have enough space without much of a problem.. > > > > - Dan > > > > On Sun, Dec 27, 2009 at 6:35 AM, Richard <rtaylor...@googlemail.com> > > > wrote: > > > > Hi, > > > > > I'm trying to create a 1024x1024 texture in OpenGL. I'm trying to do > > > > this with > > > > > Bitmap bmp = Bitmap.createBitmap(1024, 1024, Bitmap.Config.ARGB_8888); > > > > GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0); > > > > > But I can't actually create a 1024x1024 Bitmap - I get an out of > > > > memory exception. > > > > > I want to generate the texture, then use texSubImage2D to copy on > > > > various smaller bitmaps, but it seems that I need to somehow define > > > > that the texture is 1024x1024 before I can do that. Is there a > > > > function that lets me define the size/argb settings without just > > > > copying in a blank bitmap? > > > > > -- > > > > You received this message because you are subscribed to the Google > > > > Groups "Android Developers" group. > > > > To post to this group, send email to android-developers@googlegroups.com > > > > To unsubscribe from this group, send email to > > > > android-developers+unsubscr...@googlegroups.com<android-developers%2Bunsubs > > > > cr...@googlegroups.com> > > > > For more options, visit this group at > > > >http://groups.google.com/group/android-developers?hl=en-Hide quoted text > > > >- > > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en