Hum...
Embarrassed...

Euh...

Ok...
Sorry about that... I'm gonna learn my multiplication tables...

On Dec 28, 3:50 am, Streets Of Boston <flyingdutc...@gmail.com> wrote:
> (1024 * 1024) pixels * (4 bytes/pixel) == 4 MByte, not 32MByte....
>
> On Dec 27, 9:17 pm,Emmanuel<emmanuel.ast...@gmail.com> wrote:
>
>
>
> > Hum...
>
> > I think a 1024x1024 image in 32 bits ( ARGB_8888 ) is 32 Mb, not
> > around 4 Mb !
> > So such a image can't fit in for mobile development.
>
> > Such a big texture is way too big, cut it into pieces if you really
> > want it.
> > Another thing to consider is : is there any need for a texture that
> > big on a 480x800 screen ?
>
> >Emmanuel/ Alocalyhttp://androidblogger.blogspot.com/http://www.alocaly.com
>
> > On Dec 27, 4:48 pm, Dan Sherman <impact...@gmail.com> wrote:
>
> > > Just load fewer other textures when making your atlas.
>
> > > A 1024x1024 image is going to eat up somewhere around 4mb of space, and on
> > > the G1 (and others) you're limited to 16mb.
>
> > > So it should be just fine, the issue probably is that you have all of your
> > > other resources loaded, and are already taking up the other 12mb.  
> > > Instead,
> > > load your other resources one at a time, copy to the atlas, and release 
> > > the
> > > resource.  You should have enough space without much of a problem..
>
> > > - Dan
>
> > > On Sun, Dec 27, 2009 at 6:35 AM, Richard <rtaylor...@googlemail.com> 
> > > wrote:
> > > > Hi,
>
> > > > I'm trying to create a 1024x1024 texture in OpenGL. I'm trying to do
> > > > this with
>
> > > > Bitmap bmp = Bitmap.createBitmap(1024, 1024, Bitmap.Config.ARGB_8888);
> > > > GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0);
>
> > > > But I can't actually create a 1024x1024 Bitmap - I get an out of
> > > > memory exception.
>
> > > > I want to generate the texture, then use texSubImage2D to copy on
> > > > various smaller bitmaps, but it seems that I need to somehow define
> > > > that the texture is 1024x1024 before I can do that. Is there a
> > > > function that lets me define the size/argb settings without just
> > > > copying in a blank bitmap?
>
> > > > --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
> > > > To post to this group, send email to android-developers@googlegroups.com
> > > > To unsubscribe from this group, send email to
> > > > android-developers+unsubscr...@googlegroups.com<android-developers%2Bunsubs
> > > >  cr...@googlegroups.com>
> > > > For more options, visit this group at
> > > >http://groups.google.com/group/android-developers?hl=en-Hide quoted text 
> > > >-
>
> > - Show quoted text -

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to