I would like to bump this. . . I was thinking the same thing - use the NDK to gain access to the 2.0 functions. I imagine that the OpenGL ES 2.0 functions are exposed in Imagination Technologies shared object file.
Games should be considered an NDK level application. Wasn't anybody watching Microsoft when they tried this? Remember Direct-Draw? On Dec 28 2009, 11:10 am, rollbak <roll...@gmail.com> wrote: > So, that means that with NDK i can? Can you explain this further > please? > > Thanks, > > Lucas > > On Dec 28, 3:09 pm, Romain Guy <romain...@android.com> wrote: > > > > > Java apps cannot directly accessOpenGLES2.0 APIs at the moment. > > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <leelawrenc...@gmail.com> > > wrote: > > > Eclair has supportedOpenGLES2.0. But I can not find related JNI > > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0 > > > functions? > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to android-developers@googlegroups.com > > > To unsubscribe from this group, send email to > > > android-developers+unsubscr...@googlegroups.com > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > Romain Guy > > Android framework engineer > > romain...@android.com > > > Note: please don't send private questions to me, as I don't have time > > to provide private support. All such questions should be posted on > > public forums, where I and others can see and answer them
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