I do get the impression most game developers ignore most of the
Android specific stuff.  They still have to respect the Android
lifestyle, and a game or two I otherwise like fails to properly save
state...

but you basically end up writing directly to the canvas and can follow
the standards for java and opengl game development.  Garbage
collection is your enemy for real time games.  So for RT games you'll
want to create nearly all of your objects up front, and thus attempt
to avoid garbage collection.  You'll want to avoid creating new
objects during real time portions of a game.

If you aren't making a real time game you might consider sticking with
standard Android UI actually.

On Jan 6, 7:36 am, kylestew <kyles...@gmail.com> wrote:
> There really aren't any good Android books out there. I bought two of
> them and they are just poor copies of what Google wrote for
> developers. If you want to build games you should look for books on
> making games with open gl es. You should be able to find info on the
> internet about any Android specific open gl implementation.
>
> Good luck
>
> On Jan 5, 3:37 pm, Duey Oxburger <cg-art...@hotmail.com> wrote:
>
> > Can anyone recommend any good Android books for a beginner?  I'm
> > mostly interested in games...
>
> > Thx All,
>
> > D
>
>
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