Well that idea of downloading of data onto the SD card does sound like the proper route to take. If it didn't happen every start-up then it isn't much of a problem at all.
I'll sort out the details and take that good advice. Thanks for the help folks. - Ian On Jan 8, 11:28 am, Cédric Berger <cedric.berge...@gmail.com> wrote: > On Fri, Jan 8, 2010 at 15:43, ian <stilbit...@gmail.com> wrote: > > Thanks for the interesting suggestion, although it sounds a little > > technical for my limited expertise. > > > I don't like the idea of the users having to download all that data > > every time they use my program. That basically turns the app into just > > a web site, sort of. > > > I could probably shrink it all from 15 to 5MB with only a minor loss > > of quality and content. > > > If this limit is only a problem with 1.5 and 1.6 , and the first > > Android phones in Canada are Droids, then I suppose I just have to > > upgrade my program to 2.0 and hope nothing breaks. > > A lot of android apps use this technique : download images to SD card on > first run (in fact if it detects data is not there on the card). You get a > popup asking if ok to download. This is a one time download, not every time > you use the app. > Even in android platform, text to speech data has to be downloaded before it > can be used (depending on the phones... this is true for space limited G1, > and also for my french Magic). > > Anyway, I consider application using more than 3MB as big ones, and more > than 5MB as very big ones. 15MB is a no-go, even if it worked ok at download > time from market. > And this is with a HTC Magic. G1 users with half the internal memory would > be even more reluctent to install such big apps. > > Future android release will allow installation of apps on sdcard (2.1 does > not), which could allow bigger apks.... > > Also note that having separated apk and data allows upgrade of one whithout > re-downloading the other. Else, any upgrade of your app, even minor, would > imply the re-download of 15MB from market.
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