We are not planning on adding new APIs to OpenGL ES 1.0 or OpenGL ES 1.1. Have you looked at the existing glColor4x API? It is a fixed point version of glColor4 that is specific to OpenGL ES, and I think it acts pretty similarly to glColor4ub in many cases.
I'm also curious what your use case is -- most OpenGL ES programs don't call glColor4 very often. On Jan 13, 11:08 am, Philip <philip.dese...@gmail.com> wrote: > Would it be possible in the foresable future to get the glColor4ub > implemented? I am killing my drawing performances with the bunch of > division by 255 on the bytes I need to convert to float to use the > glColor4f. Judging by the amount of efforts to get this stuff running, > it seems a very easy fix thus my request. > > Thanks in advance. > > Philip
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