Have you tried using System.nanoTime()?

On Jan 14, 8:02 am, Neilz <neilhorn...@googlemail.com> wrote:
> Hi all. What is most efficient way of keeping a check on time within a
> game thread?
>
> Currently I create a new Date() when the game starts, and was thinking
> of creating another Date() within the game thread and comparing it
> with the first one. But with a screen refreshing at around 60fps
> (hence a new date object each time), I can't help thinking this is
> rather inefficient. What other ways are there of doing this?
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