Have you tried using System.nanoTime()?
On Jan 14, 8:02 am, Neilz <neilhorn...@googlemail.com> wrote: > Hi all. What is most efficient way of keeping a check on time within a > game thread? > > Currently I create a new Date() when the game starts, and was thinking > of creating another Date() within the game thread and comparing it > with the first one. But with a screen refreshing at around 60fps > (hence a new date object each time), I can't help thinking this is > rather inefficient. What other ways are there of doing this?
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