Currently I use:

Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.spaceship);

in that case:

bitmap.getConfig() == null;

as I mention earlier, I checked all kinds of bitmap configs with
little difference in performance

On 19 янв, 14:01, skink <psk...@gmail.com> wrote:
> On Jan 19, 10:57 am, Andre <andranik.abra...@gmail.com> wrote:
>
> > That's OK, I've already tried use RGB_565 and other bitmap configs,
> > this makes sence if you using background image (wich should be RGB_565
> > for faster draw).
>
> and you are sure that your bitmaps (asteroids, bullets, space ship)
> are ARGB_8888 (Bitmpam#getConfig())?
>
> pskink
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