Currently I use: Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.spaceship);
in that case: bitmap.getConfig() == null; as I mention earlier, I checked all kinds of bitmap configs with little difference in performance On 19 янв, 14:01, skink <psk...@gmail.com> wrote: > On Jan 19, 10:57 am, Andre <andranik.abra...@gmail.com> wrote: > > > That's OK, I've already tried use RGB_565 and other bitmap configs, > > this makes sence if you using background image (wich should be RGB_565 > > for faster draw). > > and you are sure that your bitmaps (asteroids, bullets, space ship) > are ARGB_8888 (Bitmpam#getConfig())? > > pskink
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