Hi, I'm writing a 2D game using opengl. The I have some 512x512 textures from which I'm cutting out sprites using texcoordinates. I'm flipping and rotating the sprites using texcoordinates. On the emulator transformed sprites work fine but on the G1 and every other device I tried, except for Motorola Droid, I get some lines on the side. Any ideas?
Thanks, Gabor
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en