Hi,

I'm writing a 2D game using opengl. The I have some 512x512 textures
from which I'm cutting out sprites using texcoordinates. I'm flipping
and rotating the sprites using texcoordinates. On the emulator
transformed sprites work fine but on the G1 and every other device I
tried, except for Motorola Droid, I get some lines on the side. Any
ideas?

Thanks,
Gabor
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to