The parallax code has been refactored to use a ParallaxNode. I've also udpated the ParallaxDemo test. Please check it out and let me know. Thanks, Philip
On Jan 20, 12:34 am, Lance Nanek <lna...@gmail.com> wrote: > I tested out the debug build from the site on my G1 phone running the > OTA Android 1.6 > firmware:http://cocos2d-android.googlecode.com/files/Cocos2D-debug.apk > > AtlasSpriteTest, AtlasTest, ClickAndMoveTest, CocosNodeTest, MenuTest, > MotionStreakTest, SceneTest, SpritesTest showed white squares where I > would expect textures:http://i.imgur.com/3w3En.png > > Some of DrawPrimitivesTest works:http://i.imgur.com/Es2H7.png > > ParallaxTest crashed: > W/dalvikvm( 9532): threadid=3: thread exiting with uncaught exception > (group=0x4001da28) > E/AndroidRuntime( 9532): Uncaught handler: thread main exiting due to > uncaught exception > E/AndroidRuntime( 9532): java.lang.RuntimeException: Unable to start > activity ComponentInfo{org.cocos2d/org.cocos2d.tests.ParallaxTest}: > java.lang.NullPointerException > E/AndroidRuntime( 9532): at > android.app.ActivityThread.performLaunchActivity(ActivityThread.java: > 2401) > E/AndroidRuntime( 9532): at > android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: > 2417) > E/AndroidRuntime( 9532): at android.app.ActivityThread.access$2100 > (ActivityThread.java:116) > E/AndroidRuntime( 9532): at android.app.ActivityThread$H.handleMessage > (ActivityThread.java:1794) > E/AndroidRuntime( 9532): at android.os.Handler.dispatchMessage > (Handler.java:99) > E/AndroidRuntime( 9532): at android.os.Looper.loop(Looper.java:123) > E/AndroidRuntime( 9532): at android.app.ActivityThread.main > (ActivityThread.java:4203) > E/AndroidRuntime( 9532): at java.lang.reflect.Method.invokeNative > (Native Method) > E/AndroidRuntime( 9532): at java.lang.reflect.Method.invoke > (Method.java:521) > E/AndroidRuntime( 9532): at com.android.internal.os.ZygoteInit > $MethodAndArgsCaller.run(ZygoteInit.java:791) > E/AndroidRuntime( 9532): at com.android.internal.os.ZygoteInit.main > (ZygoteInit.java:549) > E/AndroidRuntime( 9532): at dalvik.system.NativeStart.main(Native > Method) > E/AndroidRuntime( 9532): Caused by: java.lang.NullPointerException > E/AndroidRuntime( 9532): at org.cocos2d.nodes.CocosNode.addChild > (CocosNode.java:336) > E/AndroidRuntime( 9532): at org.cocos2d.tests.ParallaxTest.onStart > (ParallaxTest.java:236) > E/AndroidRuntime( 9532): at > android.app.Instrumentation.callActivityOnStart(Instrumentation.java: > 1205) > E/AndroidRuntime( 9532): at android.app.Activity.performStart > (Activity.java:3519) > E/AndroidRuntime( 9532): at > android.app.ActivityThread.performLaunchActivity(ActivityThread.java: > 2373) > E/AndroidRuntime( 9532): ... 11 more > I/Process ( 79): Sending signal. PID: 9532 SIG: 3 > > RotateWorldTest:http://i.imgur.com/Nfkzv.png > > SpritesTest and SceneTest wouldn't start about half the time I tried > them: "Sorry! ActivityCocos2D(in applicationCocos2D) is not > responding." Log was this message repeated very many times: > W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU > pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) > W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU > pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) > W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU > pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) > W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU > pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) > W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU > pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) > > I was talking to someone who usedcocos2don the iPhone recently. It > sounded like he got a lot of great functionality without having to > implement it himself: particle systems, sprites with acceleration/ > physics, plugins for facebook/twitter. It would be great to see it > make it to Android. Thanks for putting in the work so far. > > On Jan 20, 2:13 am, Philip <philip.dese...@gmail.com> wrote: > > > > > New release fixes a bunch of problems with transitions, menus, events, > > and sprite rendering. > > > Code is released under BSD license and available for download here: > > >http://code.google.com/p/cocos2d-android/source/browse/#svn/trunk > > > I am doing development on a Mac emulator so I would really appreciate > > if you guys can download the code or prebuild package and test it on a > > real phone. > > > Thanks! > > > Philip -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en