Thanks for the suggestion. I forced GC before starting the animation and I can verify that no GC log comes in logcat, but still I am seeing stuttering in the animation.
On Feb 1, 10:24 am, fulanito <fulanito...@gmail.com> wrote: > > I am drawing a pretty simple scene, with one large texture the about > > size of the screen (two triangles). I notice that the frame-rate is > > irregular: in most of cases, a frame finishes in 17 ms. However, in > > about 1 of 10 times, the frame finishes in 33ms. > > This could be the garbage collector. > Whenever the garbage collector is called, you can see a message in the > logcat, under the tag "dalvikvm", using log level debug. > If it is the GC, the way to fix it is to avoid allocating memory: > every time you allocate memory, > the GC wakes up to check if there is something to collect; just pre- > allocate all the objects you need, > and that´s it. > You can also call the GC manually, when the timing is good for you, > using the System.gc() call. > > Fulanito. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en