Oh thanks .. got it On Wed, Feb 3, 2010 at 3:13 PM, Lance Nanek <lna...@gmail.com> wrote:
> The buffer needs to be direct so that it isn't moved around in memory. > You can do this by creating it using ByteBuffer.allocateDirect. You > can see examples in demos: > > http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html > > On Feb 3, 4:04 am, satish bhoyar <getsatonl...@gmail.com> wrote: > > Hi all, > > > > I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying > to > > use it in the sdk 2.0 I am getting following error - > > > "*Application called a GL11 Pointer method with an Indirect Buffer*" > > > > This is the line at which the error is coming, > > *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]); > > > > *Please anybody explains me why this error comes & how to solve it? > > > > or any other suggestion is also good for me. > > > > Thanks, > > SaT > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en