I currently use the ANDROID_ID to distinguish individuals for my game.   You
can get it programatically.  The ANDROID_ID is in the spec and even appears
to be on non-phone devices (archos etc) and as far as I know is not tied to
the market.  Having went through 3 phones and having to redownload every
time.   Not having any paid apps on the market I can't testify to this but I
understand there is NO way to tie a purchase back to the phone via anything
available to the developer in the market.


On Thu, Mar 4, 2010 at 12:54 PM, Nathan <nathan.d.mel...@gmail.com> wrote:

> This is a great discussion - I hope I haven't missed the chance to
> interact.
>
> I had not thought about the fact that a full version might have
> trouble finding the preferences of the trial version.
>
>
> On Feb 26, 10:57 am, Bob Kerns <r...@acm.org> wrote:
> > I think in this situation, the IMEI is a better choice for identifying
> > when a trial has expired. You'd like to let them try your app on their
> > new fancy faster phone with the bigger screen!
> >
>
> I like the idea of the IMEI for tracking a trial version.
>
>
> > The ANDROID_ID is a better choice (if it really is tied to the account
> > and not the phone?) if you're checking a paid license. But is there
> > value in doing that? It would seem to simply duplicate the fact that
> > they'd done the purchase in the market, and not provide any additional
> > security.
>
> I am wondering if the ANDROID_ID does have some value for paid
> subscription. If you are trying to tie a purchased license with a web
> subscription.
>
> Or if a Market purchase has already been refunded within 48 hours, but
> the binary has already been copied to various pirate sites, you may
> want to revoke the web privileges.
>
> But it's only helpful if:
>
> -Google Checkout can give you server side notification of the
> ANDROID_ID  (Google ID?) at checkout and refund. Does it?
> -You can get to the ANDROID_ID programattically.
> -There is an ANDROID_ID for phones with no Market Access.
>
> Nathan
>
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