Ok, I got it. The EGL lib was required by some external code initializing
the GL context. Now, I use the GLSurfaceView which does it without EGL.

And since I got id of it, I can now compile my app (native+java) under
cygwin.

Thanks David.


On Thu, Mar 4, 2010 at 12:28 AM, David Turner <di...@android.com> wrote:

> Oh, and libEGL.so is not ABI stable and will change in future releases of
> the platform, which is exactly why it is not exposed by the NDK.
>
> On Wed, Mar 3, 2010 at 5:42 AM, Floof <floofy.lagayovi...@gmail.com>wrote:
>
>> Hi list,
>>
>> I am trying to compile the Android source tree under Cygwin. I got the
>> source using repo, and following the docs, i called make. Here is what
>> make writes in the console :
>>
>> [CODE]
>> ============================================
>> PLATFORM_VERSION_CODENAME=REL
>> PLATFORM_VERSION=2.1-update1
>> TARGET_PRODUCT=generic
>> TARGET_BUILD_VARIANT=eng
>> TARGET_SIMULATOR=
>> TARGET_BUILD_TYPE=release
>> TARGET_ARCH=arm
>> HOST_ARCH=x86
>> HOST_OS=windows
>> HOST_BUILD_TYPE=release
>> BUILD_ID=ECLAIR
>> ============================================
>> build/core/main.mk:385: sdk-only: javac available.
>> /bin/bash: line 0: cd: sdk/layoutopt/app/src/resources: No such file
>> or directory
>> make: *** No rule to make target `out/target/common/obj/PACKAGING/
>> public_api.xml', needed by `out/target/common/obj/PACKAGING/checkapi-
>> last-timestamp'.  Stop.
>> [/CODE]
>>
>> What am I doing wrong. I need to compile the Android source to be able
>> to link my NDK libs with libEGL.
>>
>> Thanks for any help.
>>
>> Regards,
>> Florent.
>>
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