Very cool! didn't know about that. I try to get in contact with the author.
On 10 Mrz., 02:31, Lance Nanek <lna...@gmail.com> wrote: > > It allows you to develop your games mostly > > on the desktop and deploying it to your Android device > > Neat project. Have you seen this one for the same > purpose?http://code.google.com/p/skorpios/ > > Might be neat to cooperate or share techniques or something. > > On Mar 9, 7:11 pm, Mario Zechner <badlogicga...@gmail.com> wrote: > > > While it's not nearly as full featured as XNA i started working on > > something similar to XNA. It allows you to develop your games mostly > > on the desktop and deploying it to your Android device with just a > > couple of lines that instantiate a special Activity subclass. It's > > based on OpenGL and allows developing 2D and 3D games. I just finished > > writting all the java doc for it and am constantly adding new features > > to it. It's called libgdx and can be found > > athttp://code.google.com/p/libgdx/. > > I also started blogging about it lately and will continue so adding > > sample codes for specific problems. You can find that blog > > athttp://www.badlogicgames.com. An introduction to it can be found > > athttp://apistudios.com/hosted/marzec/badlogic/wordpress/?p=274. A > > series of small tutorials wil follow this week and next week. > > > The whole thing is LGPL so that there's no problem including it in > > commercial apps. It's far from being perfect of course but i think the > > base functionality and ease of use can kill some of the burden a fresh > > android game developer has to overcome. > > > I'm open for suggestions and features you want to see in there! > > > On 9 Mrz., 22:35, Piotr <piotr.zag...@gmail.com> wrote: > > > > Hello, > > > > At my daily job I work as WinMo C++ developer, so I had enough time to > > > become hater of that platform ;) > > > > But now, M$ is coming with new Windows Phone. As I suspected, they > > > will abandon awful Win32/MFC native coding and all applications, will > > > be now managed - run in CLR sandboxes on top of 15 years old Win32 > > > kernel. > > > > Main coding language will be C# with .NET framework - Java rival. > > > > WinMo always was terrible phone OS, but now, more interesting is, that > > > Windows Phone will support XNA framework: > > > >http://www.youtube.com/watch?v=LQv_3fwopo8 > > > > This is full gaming framework with C# interfaces and support for 2D/3D > > > graphics, animation, sprites, net play, game sound, controllers, etc.. > > > XNA greatly improves creating games, because it gives a developer an > > > ready to use game abstraction layer. > > > > To the point; Android needs game framework, like XNA. Maybe it should > > > be written as NDK library, ready to link with your own application. > > > This library could load, manage and draw sprites, backgrounds, make > > > simple physics, etc.. > > > > Why ? To create games faster, easier. At this time, you must be very > > > skilled to create simple platformer with 2 bkgs and 5 sprites. Our > > > devices have even 1GHz CPU's and animation can be STILL too slow ! I'm > > > tired of the same logical bricks/ball/falling diamonds games over and > > > over. > > > > What do you think ? > > > > Is there any chance, that Google will work on something like that ? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en