Very cool! didn't know about that. I try to get in contact with the
author.

On 10 Mrz., 02:31, Lance Nanek <lna...@gmail.com> wrote:
> > It allows you to develop your games mostly
> > on the desktop and deploying it to your Android device
>
> Neat project. Have you seen this one for the same 
> purpose?http://code.google.com/p/skorpios/
>
> Might be neat to cooperate or share techniques or something.
>
> On Mar 9, 7:11 pm, Mario Zechner <badlogicga...@gmail.com> wrote:
>
> > While it's not nearly as full featured as XNA i started working on
> > something similar to XNA. It allows you to develop your games mostly
> > on the desktop and deploying it to your Android device with just a
> > couple of lines that instantiate a special Activity subclass. It's
> > based on OpenGL and allows developing 2D and 3D games. I just finished
> > writting all the java doc for it and am constantly adding new features
> > to it. It's called libgdx and can be found 
> > athttp://code.google.com/p/libgdx/.
> > I also started blogging about it lately and will continue so adding
> > sample codes for specific problems. You can find that blog 
> > athttp://www.badlogicgames.com. An introduction to it can be found 
> > athttp://apistudios.com/hosted/marzec/badlogic/wordpress/?p=274. A
> > series of small tutorials wil follow this week and next week.
>
> >  The whole thing is LGPL so that there's no problem including it in
> > commercial apps. It's far from being perfect of course but i think the
> > base functionality and ease of use can kill some of the burden a fresh
> > android game developer has to overcome.
>
> > I'm open for suggestions and features you want to see in there!
>
> > On 9 Mrz., 22:35, Piotr <piotr.zag...@gmail.com> wrote:
>
> > > Hello,
>
> > > At my daily job I work as WinMo C++ developer, so I had enough time to
> > > become hater of that platform ;)
>
> > > But now, M$ is coming with new Windows Phone. As I suspected, they
> > > will abandon awful Win32/MFC native coding and all applications, will
> > > be now managed - run in CLR sandboxes on top of 15 years old Win32
> > > kernel.
>
> > > Main coding language will be C#  with .NET framework - Java rival.
>
> > > WinMo always was terrible phone OS, but now, more interesting is, that
> > > Windows Phone will support XNA framework:
>
> > >http://www.youtube.com/watch?v=LQv_3fwopo8
>
> > > This is full gaming framework with C# interfaces and support for 2D/3D
> > > graphics, animation, sprites, net play, game sound, controllers, etc..
> > > XNA greatly improves creating games, because it gives a developer an
> > > ready to use game abstraction layer.
>
> > > To the point; Android needs game framework, like XNA. Maybe it should
> > > be written as NDK library, ready to link with your own application.
> > > This library could load, manage and draw sprites, backgrounds, make
> > > simple physics, etc..
>
> > > Why ? To create games faster, easier. At this time, you must be very
> > > skilled to create simple platformer with 2 bkgs and 5 sprites. Our
> > > devices have even 1GHz CPU's and animation can be STILL too slow ! I'm
> > > tired of the same logical bricks/ball/falling diamonds games over and
> > > over.
>
> > > What do you think ?
>
> > > Is there any chance, that Google will work on something like that ?

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