So, with GL ES 2.0 now present in the NDK r3, how much longer until
the Java bindings are present?

Any idea what form the bindings will take?  JSR-297 (M3D 2.0)?  Custom
extensions to JSR-239?

If I could offer my $0.02... please DO NOT adopt the full M3D 2.0 spec
- the history of OpenGL has plenty of scene graphs littered on the
side of the road (Performer, Cosmos, OpenGL++, Farenheit, ...) and I
think this will eventually be another one.

-Scott

On Feb 9, 9:30 pm, David Turner <di...@android.com> wrote:
> OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They
> are coming.
>
> Access from Java is also planned.
>
> The Android software renderer doesn't support GL ES 2.0, neither does the
> emulator.
>
> I can't give any ETA for this, sorry.
>
> On Tue, Feb 9, 2010 at 12:12 AM, David Anders 
> <david.anders0...@gmail.com>wrote:
>
> > Hi, I also would like to bump this topic.
>
> > - I guess that OpenGL ES 2.0 API will be defined in Java layer as
> > android.opengl.GLES20 class.
> > - We have been able to use OpenGL ES 2.0 API through hardware bindings
> > using JNI.
>
> > However in my understanding, it is impossible to use OpenGL ES 2.0 API
> > with software rendering on emulator. When does Android plan to support
> > software rendering for OpenGL ES 2.0 API?
>
> > Regards,
> > /David
>
> > On 1月6日, 午前10:08, r2d2Proton <r2d2pro...@live.com> wrote:
> > > I would like to bump this. . .
>
> > > I was thinking the same thing - use the NDK to gain access to the 2.0
> > > functions. I imagine that the OpenGL ES 2.0 functions are exposed in
> > > Imagination Technologies shared object file.
>
> > > Games should be considered an NDK level application. Wasn't anybody
> > > watching Microsoft when they tried this? Remember Direct-Draw?
>
> > > On Dec 28 2009, 11:10 am, rollbak <roll...@gmail.com> wrote:
>
> > > > So, that means that with NDK i can? Can you explain this further
> > > > please?
>
> > > > Thanks,
>
> > > > Lucas
>
> > > > On Dec 28, 3:09 pm, Romain Guy <romain...@android.com> wrote:
>
> > > > > Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
>
> > > > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <
> > leelawrenc...@gmail.com> wrote:
> > > > > > Eclair has supportedOpenGLES2.0. But I can not find related JNI
> > > > > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
> > > > > > functions?
>
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> > > > > --
> > > > > Romain Guy
> > > > > Android framework engineer
> > > > > romain...@android.com
>
> > > > > Note: please don't send private questions to me, as I don't have time
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>
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