hi, I'm currently developing a application, that needs to draw video frames(the camera preview) as the background of a opengl scene. To do so, I currently use a quad to which I assign a texture containing the video frame. as opengl uses shared memory the images will be copied from one RAM location to another, which causes some useless overhead. Is there a better method to achieve the same? I found the extension GL_OES_draw_texture, but as you have to transfer the image to a texture anyway, this will not cause any performance wins, will it? Furthermore I found the extension GL_QUALCOMM_direct_texture, which sound abit like what I want. Though I didn't find any information about how to use it. I'm thankful for any information :D thanks in advance regards tobi
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