no, i havent, because my app runs ok on g1 with 1.6 firmware. it just runs weird on 1.6 emulator. so i am 90% happy already.
btw, my app does not record and play audio at the same time, but it encodes audio with speex, which should take overhead no less than playback, i guess. anyway, i wish you lucks and hope goodle folks will help you solve the issue. On Mar 17, 8:55 am, Gabriel Simões <gsim...@gmail.com> wrote: > Installing ubuntu 9.1 on my machine. > I will try using linux to develop as I think it will be less confusing > to develop using NDK. > > Hehe: I was thinking about trying to get an answer from someone from > Google tomorrow at irc. Have you ever tried it? > > Won´t anyone who is actually using AudioRecord with success show up > and tell us what we are doing wrong? :( > > On 17 mar, 12:53, HeHe <cnm...@gmail.com> wrote: > > > > > i heard that too. but some google folk seemed discouraging use of the > > stuff. > > > On Mar 17, 6:27 am, Gabriel Simões <gsim...@gmail.com> wrote: > > > > Nope, > > > > I´ve paid attention to see if GC was being called, but nothing shows > > > up on LogCat. > > > Well, I´ve found some posts on the internet about using AudioRecord´s > > > native implementation. Isn´t it supported anymore? > > > > I still can´t believe we are spending so much time on something that > > > should be "plug and play". It´s almost becoming "plug and pray"! > > > > On 17 mar, 02:41, HeHe <cnm...@gmail.com> wrote: > > > > > if you find any native audio interfaces in NDK, please share it with > > > > me first :) > > > > > for your issue, did you check GC? that is, around the time when you > > > > see buffer overflow msgs, does GC happen too? > > > > > On Mar 16, 7:33 pm, Gabriel Simões <gsim...@gmail.com> wrote: > > > > > > *** Idea ... > > > > > Using the NDK native audio interfaces should solve this problem? > > > > > > On 16 mar, 22:26, Gabriel Simões <gsim...@gmail.com> wrote: > > > > > > > News, but no good news... > > > > > > > I´ve tried the source code above on another machine running the sdk > > > > > > 2.1, an AVD with default parameters plus audio record and audio > > > > > > playback capabilities, another operational system (linux), etc. > > > > > > The results? the same we had before .... audio delay (long delay), > > > > > > chopping, distortion and a metalic voice. > > > > > > > I can not believe nobody here in this forum hasn´t been able to > > > > > > develop any app that can record from the microfone using > > > > > > AudioRecord. > > > > > > Also, anyone here hasn´t even made a loop back from microfone to > > > > > > line > > > > > > out to check the audio being recorded? > > > > > > > Please, c´mon guys ... this is not a commercial secret, this won´t > > > > > > increase competition, and I really can´t see any other reasons not > > > > > > to > > > > > > see some posts from developers who work with audio or other signal > > > > > > processing using Android. > > > > > > > Please, show us a way to go because I´ve tried almost all the > > > > > > possibilities here (the only one left is to try using a real device) > > > > > > and revising the code I can´t find what else it could be. > > > > > > > *Obs: once again, a program with a thread only to read from > > > > > > AudioRecord and play with AudioTrack is giving warnings about buffer > > > > > > overflows (Audio Record). There´s no processing going on and since I > > > > > > haven´t found anything related to "AudioTrack.play() blocks until > > > > > > the > > > > > > audio stream is played", based on it´s actuall behavior in my app I > > > > > > can > > > > > > ´t see how this class could be useful > > > > > > for online audio processing applications. > > > > > > > Thank you, > > > > > > Gabriel > > > > > > > On 15 mar, 20:53, Gabriel Simões <gsim...@gmail.com> wrote: > > > > > > > > Well, just to try I´ve downloaded the SDK 1.6 (v. 4), created a > > > > > > > new > > > > > > > AVD based on that and then tried the source code from the first > > > > > > > post > > > > > > > in two different situations: > > > > > > > > - App compiled using SDK 1.6 on an AVD running 1.6 > > > > > > > - App compiled using SDK 1.6 on an AVD running 2.1 > > > > > > > > Had exactly the same results as "compiling" and running on 2.1: > > > > > > > audio > > > > > > > chopping, distortion and artfacts even if I solo the microfone > > > > > > > input > > > > > > > level (using a 1 second buffer, sometimes the audio decays in a > > > > > > > lot > > > > > > > longer) and AudioRecord buffer overflow messages even if all I do > > > > > > > in > > > > > > > the thread is to read from AudioRecord and to play using > > > > > > > AudioTrack. > > > > > > > > Tomorrow I will try to test my code using another computer and > > > > > > > even > > > > > > > on > > > > > > > a real device. In the mean time, any other ideas? > > > > > > > > Gabriel > > > > > > > > On 15 mar, 01:31, HeHe <cnm...@gmail.com> wrote: > > > > > > > > > no chopping, likely because my computer (Core2 E8400) is > > > > > > > > lightening > > > > > > > > fast. > > > > > > > > > my AudioRecord.read() returns a value equal to my buffer size, > > > > > > > > too. > > > > > > > > > however, it returns recorded samples in a speed "faster than > > > > > > > > 8khz", > > > > > > > > which makes later playback sound like my voice is slowed. > > > > > > > > > again, the same code works correctly on 1.5 emulator. > > > > > > > > > so, seems your problem is not the same as mine :( > > > > > > > > > On Mar 14, 6:53 pm, Gabriel Simões <gsim...@gmail.com> wrote: > > > > > > > > > > Audio chopping also? > > > > > > > > > Could you please test the code above? > > > > > > > > > > I´ve checked and AudioRecord.read() returns a value equal to > > > > > > > > > my buffer > > > > > > > > > size. Based on that I understand that AudioRecord.read() > > > > > > > > > blocks the > > > > > > > > > execution, waits for the buffer to get a number of samples at > > > > > > > > > least > > > > > > > > > equal to the buffer size and then it returns the audio stream > > > > > > > > > (older > > > > > > > > > "buffer size" number of samples in the AudioRecord internal > > > > > > > > > buffer). > > > > > > > > > > On 14 mar, 22:34, HeHe <cnm...@gmail.com> wrote: > > > > > > > > > > > seems i am experiencing similar issue as you > > > > > > > > > > r.http://groups.google.com/group/android-developers/browse_thread/threa... > > > > > > > > > > > without any single line of code modification to my app, the > > > > > > > > > > count of > > > > > > > > > > frames recorded by app running on sdk 1.6 emulator is > > > > > > > > > > significantly > > > > > > > > > > more than that recorded by the same app running on sdk 1.5 > > > > > > > > > > emulator. > > > > > > > > > > > however, the same app runs equally well on both 1.5/1.6 > > > > > > > > > > emulators. > > > > > > > > > > > it is weird..... > > > > > > > > > > > On Mar 14, 3:00 pm, Gabriel Simões <gsim...@gmail.com> > > > > > > > > > > wrote: > > > > > > > > > > > > Hello, > > > > > > > > > > > > Since my day 1 I´ve been facing problems with Android > > > > > > > > > > > AudioRecord API. > > > > > > > > > > > After a lot of research and a lot more trial and error > > > > > > > > > > > I´ve found my > > > > > > > > > > > way into the code and was able to write an asynctask for > > > > > > > > > > > audio streams > > > > > > > > > > > recording which encapsules most of the audiorecord and > > > > > > > > > > > asynctask > > > > > > > > > > > features as a lib, so the developers doesn´t need to > > > > > > > > > > > worry about > > > > > > > > > > > finding the best audio parameters, work on stop and > > > > > > > > > > > release, etc. > > > > > > > > > > > So far, everything was right. > > > > > > > > > > > Yesterday I started trying to process the audio I got > > > > > > > > > > > from the > > > > > > > > > > > microfone input and my code was reacting bad. I revisited > > > > > > > > > > > it many > > > > > > > > > > > times and decided then to check the audio I was getting > > > > > > > > > > > from the mic. > > > > > > > > > > > Created in instance of AudioTrack and tried to play it > > > > > > > > > > > back. The sound > > > > > > > > > > > was horrible, with lots of chopping, lots of distortion > > > > > > > > > > > and giving me > > > > > > > > > > > even the sensation of low samplerate playback (a single > > > > > > > > > > > word spoken > > > > > > > > > > > sometimes lasted for seconds on the earphone). > > > > > > > > > > > To check if it was actually my code I went for the > > > > > > > > > > > internet and found > > > > > > > > > > > the code above. Tried it and got the same results. The > > > > > > > > > > > only thing that > > > > > > > > > > > comes to my mind actually is that, it doesn´t matter what > > > > > > > > > > > I do and the > > > > > > > > > > > configuration I try, I always get the buffer overflow > > > > > > > > > > > message. Even if > > > > > > > > > > > I don´t actually do anything but read from AudioRecord > > > > > > > > > > > and write to > > > > > > > > > > > AudioTrack (example above, and not in debug mode). If the > > > > > > > > > > > emulator can > > > > > > > > > > > ´t do it fast enought .... then I´m completly lost here. > > > > > > > > > > > > Based on the output of my algorithm I think the audio > > > > > > > > > > > streams I´m > > > > > > > > > > > reading are not right. > > > > > > > > > > > > Have anyone faced this? does anyone know how to solve it? > > > > > > > > > > > Could anyone > > > > > > > > > > > try the code (copy and paste) and check if it´s actually > > > > > > > > > > > my computer > > > > > > > > > > > or my emulator? > > > > > > > > > > > > package com.example.test; > > > > > > > > > > > > import android.app.Activity; > > > > > > > > > > > import android.content.Context; > > > > > > > > > > > import android.media.AudioFormat; > > > > > > > > > > > import android.media.AudioManager; > > > > > > > > > > > import android.media.AudioRecord; > > > > > > > > > > > import android.media.AudioTrack; > > > > > > > > > > > import android.media.MediaRecorder; > > > > > > > > > > > import android.os.Bundle; > > > > > > > > > > > > public class test extends Activity { > > > > > > > > > > > > boolean isRecording; //currently not used > > > > > > > > > > > AudioManager am; > > > > > > > > > > > > /** Called when the activity is first created. */ > > > > > > > > > > > �...@override > > > > > > > > > > > public void onCreate(Bundle savedInstanceState) { > > > > > > > > > > > super.onCreate(savedInstanceState); > > > > > > > > > > > setContentView(R.layout.main); > > > > > > > > > > > am = (AudioManager) > > > > > > > > > > > getSystemService(Context.AUDIO_SERVICE); > > > > > > > > > > > Record record = new Record(); > > > > > > > > > > > record.run(); > > > > > > > > > > > > } > > > > > > > > > > > > public class Record extends Thread > > > > > > > > > > > { > > > > > > > > > > > // SoundPower sndPower = new SoundPower(); > > > > > > > > > > > > static final int bufferSize = 200000; > > > > > > > > > > > final short[] buffer = new > > > > > > > > > > > short[bufferSize]; > > > > > > > > > > > short[] readBuffer = new short[bufferSize]; > > > > > > > > > > > > public void run() { > > > > > > > > > > > isRecording = true; > > > > > > > > > > > ... > > read more » -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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