This is going to be complex. You're in the UK. Firemint is in Australia.
Copyright/Trademark laws within one country are already tricky enough. Just imagine interpreting these laws between two countries... {i am no lawyer} If i were you, i would take down your app in Australia, for Australian customers. For now, I would leave your app available for purchase for all other countries. Since they're in Australia, they will have a hard time filing a DMCA infringement with google in the USA. But still, watch out for it. Good luck. On Mar 21, 8:24 pm, Richard <rtaylor...@googlemail.com> wrote: > Hi everyone, > > I'm the developer of a game, Flying Aces, that was released last > September. > > It's a simple line drawing game, of which there are now several > variations on a similar theme. > > There is a very popular iPhone game, Flight Control, that is one of > the most popular (over 2 million sales) developed by Firemint. > > Firemint, according to their website, are porting their Flight Control > game to Android very soon. > > I was contacted last week, with this email:http://stickycoding.com/fa1.pdf > > I promptly replied, asking whether it was some kind of joke, and asked > whether they are accusing me of using any of their graphics/audio/ > resources (which I do not). > > I got this response today:http://stickycoding.com/fa2.pdf > > They appear to be demanding (they haven't explicitly mentioned, but > I'm sure they will mention legal proceedings in their next reply) that > I stop selling my game, because it is vaguely similar to theirs. Now, > yes, you land planes by dragging a path, but that's the line-drawing > genre. And mentioning similar things such as "helicopter landing site > with a big H". > > Does anyone have any opinions on this matter? I'm assuming they have > contacted developers of similar apps (Flight Director is very similar > to my game, and is more popular, I would assume they were contacted > first) so I've emailed them to see. > > I don't take to kindly to larger businesses trying to nudge indie devs > like myself out of the way to create a monopoly for there game before > it is even published. > > I know this isn't a programming question but, I figured it applies to > many developers like myself, and there isn't much in the way of advice > other than on here. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.