Hi all,

I want to develop an augmented reality application, but I'm having
some trouble in the first steps. The first I want to do is to get a
frame with the onPreviewFrame callback, process it, and then draw it
in the screen. Here I want to hide the camera preview, I mean, I don't
want to draw it, but I can't manage to do it. I've been reading some
threads where it's said that simply don't doing
"SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS" you'll fix it. In the
emulator does work, but in the real device doesn't and the program
crash.

The second question is: Is there a way to overlay a GLSurfaceView on
top of the CameraPreview before the API level 5? I've tried some
methods like GLSurfaceView.bringToFront(), but none of them works. I
would like to do it for android 1.5. Anyway I don't have (yet) a
device with 2.0 or later, and I also don't know if the
"setZOrderMediaOverlay" method really works in real devices.

Many thanks for your time.

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