Hello, I experimented with frame animations to use them in a game. It seems that it's obviously the easiest way to load all Bitmaps in an array of Bitmaps and to draw every thread tick the next frame to the canvas.
Before I tried out making animations with AnimationDrawable. First of all it is to draw to the background of an (Image)View. Then the background is to read into an AnimationDrawable which is usable. But what can I do with that because as I tried to use animation classes like AnimationDrawable I was not even able to draw the animation to a specific position because it's a view with one background which sticks anywhere on the screen and it is to draw with animation.draw(canvas) instead of canvas.drawBitmap(Bitmap, 20, 20, null) (You don't even have Bitmaps in your animation. That's the next difficulty). I'm not even able to change the "speed" or the duration of the animation, because I have to define the duration in the XML file once. It's very unwiedly to make a simple animation with this approach. Maybe I don't know how to use this in a meaningful way. Hence I'd like to know what this approach with AnimationDrawable is good for? Do I understand that right that this is not intended as usage in games? Up to now I see no benefit in using these Animation classes. Regards. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.