Just wondering if anyone else has come across this.  The MSM7200
(G1,Mytouch,Eris,Hero,Cliq,etc...) supports mipmapping but not
hardware mipmap generation.  That's not a big deal as you can just
divide the texture by 2 a bunch of times til you're at 1x1 and it
works fine.

That works for square textures but I've been using more power-of-two
rectangular textures lately (512x256, 256x128, etc) and they work fine
as a regular texture but fail for me when mipmapped.  I just get white
for them.

Does anyone else have experience with this?

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